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Version 5.0.220 Released

GURPS Character Assistant 5.0.220.0 has been released. Get the updated installer from your Warehouse 23 downloads page. (I’ve posted some help on doing that at both the new and old stores here.)

You get the updated installer by re-downloading the ZIP file from your Warehouse 23 account, and running the gca5setup_5.0.220.release.exe program that it contains (see the instructions link above). There is no separate update-only installer, you have to download and reinstall the program. It will not overwrite your personal data, it will overwrite your installation of GCA with the new and updated version.

This update includes all the changes mentioned in Build Notes posts since the last Release.
This time, it’s a bug fix release, fixing two issues:

    • For some reason, GCA would stop responding if you were in an edit field on a Classic View trait list and you clicked on a tab to change to a different list or view. That should no longer happen.
    • Fixes a critical bug related to item weight calculations introduced in b213 (released with version 5.0.218).
Featured post

Updating GCA to the Newest Version

GCA can update a lot of the files it uses through the Package Manager in the Check for Updates system. It can even tell you that a new update for itself is available. Unfortunately, GCA can not update its primary program files through this system. To update GCA itself, you have to reinstall it from the setup program available on Warehouse23–the same way you originally installed GCA.

Here’s how you do that.

In the future, SJGames will no longer be updating the GCA available at the OLD store, but for the time being they have graciously updated that download to the current version. If you originally purchased GCA through the NEW store, however, you must download the updated GCA installer from there.

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Package Updates

GURPS Powers 4e.gdf
[ADVANTAGES]
#MergeTags in “AD:Mindlink” with “mods(Mindlink)”
added

[MODIFIERS]
<Mind Control>
Cybernetic Only, -50%, group(Mind Probe/Reading), page(B70)
added

<Mindlink>
Cybernetic Only, -50%, group(Mind Probe/Reading), page(B70)
created group

Dungeon Fantasy RPG.gdf
[EQUIPMENT]
<Shields>
Small Buckler
newmode(Bash, skillused(ST:DX-4, “SK:Shield (Buckler)”-2, “SK:Shield (Force)”-2, “SK:Shield (Shield)”)
changed to
newmode(Bash, skillused(ST:DX-4, “SK:Shield (Buckler)”, “SK:Shield (Force)”-2, “SK:Shield (Shield)”-2)

Medium Buckler
newmode(Bash, skillused(ST:DX-4, “SK:Shield (Buckler)”-2, “SK:Shield (Force)”-2, “SK:Shield (Shield)”)
changed to
newmode(Bash, skillused(ST:DX-4, “SK:Shield (Buckler)”, “SK:Shield (Force)”-2, “SK:Shield (Shield)”-2)

Package Updates

New book added, thanks to David Trimboli:

GURPS Powers 4e – Sample Powers

Please read the description of this file for usage notes.

New books added, thanks to T.R. Brown:

GURPS Fantasy Folk Elves.
GURPS Fantasy Folk Goblins.
GURPS Fantasy Folk Kobolds.

Package Updates

Dungeon Fantasy RPG.gdf

[MODIFIERS]

<Equipment>
~_New Enchantment, [cost]
tier(1) was changed to tier(2)

In the listing below, each enchantment is listed with each modifier group to which it belongs. In every case, tier(2) was added to the modifier as found in that group.

Accuracy
<Melee Quality>
<Bow Quality>
<Crossbow Quality>
<Arrow>

Continual Light
<_General>

Defending Weapon
<Melee Quality>

Defending Shield
<Shield>

Deflect
<_General>
<Armor>
<Shield>

Flaming Weapon
<Melee Quality>
<Arrow>

Fortify
<Armor>

Icy Weapon
<Melee Quality>
<Arrow>

Lighten
<Armor>
<Shield>

Lightning Weapon
<Melee Quality>
<Arrow>

Penetrating Weapon
<Melee Quality>
<Bow Quality>
<Crossbow Quality>
<Arrow>

Puissance
<Melee Quality>
<Bow Quality>
<Crossbow Quality>
<Arrow>

Shatterproof
<Melee Quality>
<Bow Quality>
<Crossbow Quality>

Package Updates

GURPS Powers 4e.gdf
[ADVANTAGES]
// #Clone “AD:Air Talent” as “AD:Cosmic Talent”
Line commented out

Cosmic Talent, 15/30, upto(4), page(P121,P167-169), cat(Supernatural, Mental, Talents – Powers), mods(_Talents, _Power Talents),_
blockat(@max(ST:HT÷2 + 3 + me::physicalpowerblock,ST:Will÷2 + 3 + me::mentalpowerblock)),_
gives(_
=+@textindexedvalue( $modetag(mode),_
({Power Dodge}, me::powerdodge),_
({Power Block/Mental}, me::mentalpowerblock),_
({Power Block/Physical}, me::physicalpowerblock)_
) to me::skillscore$,_
+1 to SK:Skill Name Here, +1 to SK:Skill Name Here_
),_
newmode(Power Dodge, skillused(ST:Basic Speed + 3)),_
newmode({Power Block/Physical}, skillused(ST:HT÷2 + 3)),_
newmode({Power Block/Mental}, skillused(ST:Will÷2 + 3)),_
powerdodge(-ST:PowerDodgeBase + @int(ST:PowerDodgeBase + (me::level/2))),_
mentalpowerblock(-ST:PowerBlockMentalBase + @int(ST:PowerBlockMentalBase + (me::level/2))),_
physicalpowerblock(-ST:PowerBlockPhysicalBase + @int(ST:PowerBlockPhysicalBase + (me::level/2)))
Line added (Cosmic Talent was there based on a cloned trait, but the cost was wrong. It was easiest to fix it with a new entry for it).

Package Updates

GURPS Prime Directive 4e.gdf
rkbrown has updated the GURPS Prime Directive worldbook to be in line with the 2020 Revised edition of the book which changes several of the Templates included and adds a few new ones.

Package Updates

GURPS Thaumatology 4e.gdf
[MODIFIERS]
<Magery 0>
Limited Colleges (%CollegesList%), -40%/-30%, round(up), upto(1), levelnames(,), group(Magery 0), page(Th24), formula(-10% * (5 – (%CollegesCost4% + %CollegesCost3% + %CollegesCost2% + %CollegesCost1%))), forceformula(yes),_

<Magery>
Limited Colleges (%CollegesList%), -40%/-30%, upto(1), levelnames(,), group(Magery), page(Th24), formula(-10% * (5 – (%CollegesCost4% + %CollegesCost3% + %CollegesCost2% + %CollegesCost1%))), forceformula(yes),_

In both of these, removed that % sign after -10 at the start of the formula().

Package Updates

Pyramid 3-83 – Knowing Your Own Strength.gdf
Added entries for one- and two-handed lift.

One-Handed Lift,
basevalue( 2* @round(2 * 10 ^ (ST:One Arm Lifting ST::score / 10),@if(ST:One Arm Lifting ST::score <= 7 then 1 else 0)) ),
maxscore(1000000), minscore(0), page(B353)
Two-Handed Lift,
basevalue( 8* @round(2 * 10 ^ (ST:Two Arm Lifting ST::score / 10),@if(ST:Two Arm Lifting ST::score <= 7 then 1 else 0)) ),
maxscore(1000000), minscore(0), page(B353)