A specific problem bit addressed

b72

* Party View

Fixed some drawing issues.

* Other

Touched a lot of forms and form-launchers to fix an issue apparently caused by the way Microsoft treats apps like GCA when running in Tablet Mode, which causes dialogs to appear behind the main form. That makes it extremely difficult to proceed with what you’re doing until you can get the dialog back on top. GCA will now recognize if it is launching in Tablet Mode, and will try to compensate for this issue when opening dialogs. It’s not perfect, but seems to work.

A little more GM bits work

b71

* Party View

Rebuilt most of how the Party View components work and are managed.

Redesigned and/or updated a bunch of the UI elements related to the Party View components.

Did a variety of other things related to making Party View work properly.

Added a new two-column option for Attributes blocks. (This is two internal columns within the one Attributes block, not an Attributes block that crosses two columns of blocks on the character card.)

Added a new option to allow a long, thin Attributes block at the top the character card, rather than only offering column block options. (This option is outside the structure that displays the columns of blocks, so it crosses columns in that fashion.)

Added a new option to allow an attack modes block at the bottom of the character card. (This option is outside the structure that displays the columns of blocks, so it crosses columns in that fashion.)

* Bug Fixes

Added space for the extra icon column at the end of the attack mode boxes in Unified View, given the recent change in how these boxes were handled.

* Other

Added a new Fine border width for blocks in Unified View and for blocks within character cards on Party View. Due to the way this is handled by GCA, this means your existing border widths will generally decrease by one category, and you’ll need to reset them if you don’t like that.

Made a slight change to how attack mode boxes triggered editing when double clicking items.

Made a slight change to how the header area is drawn on boxes for trait lists and attack modes in Unified and Party views, which should allow it to retain a cleaner look when using a zoom setting.

A little bit for GMs perhaps

b70

* Features

Added an initial draft of the all new Party View, which is kind of like GCA’s version of a GM control sheet. While it is set up as another character view, it does include data cards for all loaded characters. There is also a designer dialog to allow you to change the functionality and look of the character cards to better suit various needs. You can currently access the designer by clicking the gear icon in the upper right corner of the card title bar. (Note that design changes are currently not saved, and are character specific.)

* Interactive Character Sheets

Added support for two missing ActionTypes for interactive sheets: SheetAction.ChangeScoreInteger and SheetAction.ChangeScoreDecimal. Integer is for skill and spell levels, and Decimal is if you need decimal values, such as for certain attribute scores. This currently uses a standard text box as the data entry element, so entering bad data is possible, but GCA will just ignore the requested change in that case. After data is entered, GCA uses the SetScoreTo method to set the score or level as requested (or to the closest allowed value).

Added support for hitting Enter in text fields (including ChangeScoreInteger/Decimal) to end editing.

* Bug fixes

Addressed some issues with sheets resetting their position to the origin, and resetting zoom level, when editing data in Sheet View.

Fixed how some program settings were being saved/restored. This may affect you depending on your open/closed explainer boxes.

* ColorBlockSheet

Updated to support changing skill levels, spell levels, and attribute scores, using the new sheet action types.

So few bits, so much time

b69

* Other

Created a Library Settings object that will take settings that are set in books, and hold them for applying to characters. (** This is still a work in progress. **) This changeover will take some settings that were universal to GCA and make them character-specific instead, although not all of these options can currently be set separately through character options.

The boxes for melee and ranged attacks in Unified View are now interactive. They’re now based on listboxes, like the trait boxes are. Not much you can do with the new clickability yet, but you can double-click to edit the trait that has the attack mode you double-clicked.

Added a window for when an update is available, rather than cramming info into a message box.

* Build Campaign Book window

Added tabs to allow for dealing with more types of data than just Traits. (Although they’re NOT hooked up yet.)

You can now filter the displayed traits on the Traits tab in the Filter pane using the “ [ = | > | < | <> | >= | <= | is | isnot | includes | excludes | listincludes | listexcludes ] [ , repeat as needed ]” format, which should look familiar, but allows for the chaining of multiple specs separated by commas and adds some comparisons (note tha “=” and “is” are identical in use, as are “<>” and “isnot”. Of course, the data should be in quotes if it includes a comma or space. (Additional filters add additional requirements a trait must fulfill to be displayed.)

* Bug fixes

Fixed text for “Hide the Select Export Sheet dialog explainer” text in Options that was incorrectly displaying as a copy of the text for the option above it.

When adding a new character along with choosing a library, closing the Library Manager with the close box will now abort adding a character entirely.

In the Mismatched Libraries dialog, clicking “Cancel loading this character.” was not actually doing that. Now it does.

Changes in data types being used in calculations due to the new platform result in more decimal places being used in some calculations, which means that some places where math is done no longer automatically round off certain types of division due to limited precision, which affects some things oddly. I have made an adjustment to the modifiers calculation code to address one such instance that was returning unexpected results.

Some bits are more complicated than they look

b68

* Updater

The first draft of the update checker should now be working. It can check for updates to the program and to data files. GCA will do initial processing, but will then shut down and run the GCA5Updater.exe app with elevated permissions to actually do the data updates. GCA5Updater will also run any setup program downloads. Once finished, the updater will re-launch GCA.

Added stuff to Options to support the update checker.

Added a menu option to the Help menu to check for updates regardless of the update checker settings.

* Bug stomping

Fixed a bug related to not removing items correctly from OrderBy lists in the SortedTraitCollection. I believe this will fix the serious parent/child issue that was being encountered.

* Other stuff

Added a few more error traps and validity checks in various places.

Internal plugin reference adjusted slightly to store running versions.

Another teeny little bit

b67

Fixed some drag-n-drop drawing/updating issues resulting from support for multi-line trait items in Unified and Classic views. This only affected drawing indicators and such, not the functionality itself.

Added the initial infrastructure for possible auto-update-checking in the future.

Added some more checks to AddChild/RemoveChild to be much more verbose any time anything unusual happens after loading, in a continuing attempt to track down weirdness.

Teeny tiny little bit

b66

There is a bug somewhere causing parents to sometimes lose track of some of their children. I have not been able to determine how or where this happens. To address it for the time being, I’ve written a pair of routines that will hopefully reconnect children with parents when one has forgotten the other.

When drawing shown but normally hidden traits in the Unified View or Classic View trait lists, the text is now drawn with some transparency, which has the effect of ‘graying them out’ regardless of the actual color they’re drawn in. The options related to adjusting the transparency level are in the Display box in Program Options.

Even more bits of cleanup

b65

Compact View has been renamed Unified View.

* Bug fixes

Added a trap for an instance where mismatched parens might crash GCA more ugly than usual.

Added a bit of code so that hopefully otherwise untrapped exceptions can still send related data to the log and to the debug.run file.

Adjusted the in-column editor in the Classic View Attributes list to allow entry of a decimal point. GCA will generally round that off once entry is done, unless the value actually supports decimals.

Adjusted the calculation order of skills/spells to apply modifiers, and then to include any child point costs. This is consistent with the calculation order of other traits, and avoids total included child costs being unintentionally affected by any modifiers applied to the parent skill.

Library modifiers being read from book files were losing the group they were meant to be a part of if the group was assigned passively by the group heading rather than by a group() tag. This has been fixed. The FastLoad version number has been updated to force a reload-from-source for all libraries to address this issue, but that won’t fix character data that may have carried through this issue (GCA does put Read Validation Error warning in the log when loading a character file that has missing XML data, so you should see a message about the Modifier element if that’s the case; it just won’t be a very helpful message beyond that).

Fixed a couple minor issues in the trait lists in Unified View that resulted from a couple routines not having been updated when support for symbols was added.

* Advanced Edit

Changed the edit control for grid cells to a standard text box.

Changed the context menu option for Paste Modifiers to use the CTRL+SHIFT+V key combo. This will allow CTRL+V to once again work as intended within the text editor for pasting normal values. If whole tags have been copied, using CTRL+V will still work to paste them into the whole grid, as that handler still exists, so long as you’re not inside a cell editor at the time (because that will paste the tag info into the editor, instead).

* Other features

Added support to run GCA in ‘portable’ mode. Run GCA with the /p command line option and GCA will use the folder it’s launched from as the base folder for program data, app data, and as the root folder under which it will create the /GURPS Character Assistant 5/ folder tree for all the user data. (GCA will set the window title to include “(Portable Mode)” when this mode is being used.)

When the Verbose Book Processing option is on, GCA will now print the line number where a warning was encountered during processing of traits and modifiers. This line number is printed in blue just after the warning in the log. That should speed up locating such things in the data files. Note: be aware that for items that cross multiple lines, the line number will always be the last line of the set, not necessarily the exact line of that set with the issue.

* ColorBlockSheet

Weapons are now included normally in the equipment list. Not including them was an oversight from recycled code.

Adjusted how the protection block shades body part headers and the colors it uses for text.

Adjusted the protection block’s armor/shield listings text to use the Equipment color settings like the rest of the block.

Tiny bit of cleanup

b64

* Bug fixes

A previous fix that addressed the issue of equipment items not raising notification that they’d changed, and therefore not triggering recalcs, surfaced a bug that it had hidden. Certain items that didn’t have their own base values, such as equipment parent items, could now trigger an endless recalc loop. This should now be fixed.

* ColorBlockSheet

Obliquely noted in b63, but this was updated in b63 to support the character’s selected trait grouping options.

Fixed a bug.

* OfficialCharacterSheet

Now has a couple of options (Yes by default) which will attempt to reduce overflowing of the weapon tables by allocating  available free space from one table to the other.

Added an option to print the Protection paper doll on page two, bumping the Equipment listing to the overflow pages (No by default).

Added support for trait grouping.

Fixed a bug.

Scrub them bits

b63

* Export

As with print plugins for character sheets, GCA now offers default/current character settings for export sheets. These options follow the existing ones for the character sheets in Options, and work the same way.

There is now an Export button on the toolbar, between the Close button and the Print button. I found it less confusing to put it before the Print/Preview buttons, rather than after them. The Export button works like the Print/Preview buttons, with a drop-down portion to provide access to any alternative sheets that may have been set, and the primary button launching the primary export sheet selection.

GCA will save/load/track all these new options.

* Misc fixes and clean-up

Restored ability to type in the Description & Notes dialog without accidentally closing the dialog by pressing Enter. You’ll need to activate the OK button in another way, such as ALT+O, the mouse, or tabbing to the button.

GCA will now save/load the character settings for the trait list grouping options in the character file.

GCA will now recalculate the character when leaving the Loadouts window.

Added the StorePortraitsInCharacterFiles option. When True (default setting) it saves character portrait image data encoded as Base64 within the character file. The option for this in Options is currently in the Experimental Features block on the Program Options tab.

Fixed a bug that prevented Equipment items from correctly reporting that they’d changed when various things that change them were applied or adjusted. This prevented related items and $ cost totals from being correctly and automatically recalced.

Fixed a bug in displaying grouped traits using a tag matching a specific tag value.

* Other features

GCA now loads an internal copy of the character’s portrait, which is kept in the PortraitImage property. If the character has the image file saved to the character file, that image will be loaded from the saved data in the file. If the character does not have the saved data in the file, the image should be the one set by having loaded the file reference, instead. (That is, the file reference is loaded and the image set if possible, and then the saved data is loaded to overwrite the reference-created data.) This way, the image is available, even if the referenced file is not. This does mean that if you change the original reference file, you’ll need to re-load it in the Portrait dialog to re-set the internal image data, whereas the old behavior would always be loading the current version of the source file, if found.

GCA now supports retrieving the campaign’s base TL through the character’s TagItem property, which means you can now use char::basetl or char::campaigntl to get the TL for the overall campaign, rather than only for the character.

Created the GroupedTraitListBuilder class, which should simplify allowing sheets to support the trait list grouping options by doing the work of breaking a trait list into grouped sub-lists (as specified by the character’s options) for the sheet author. The author can then take the generated lists and output them as the user would like to see them. Example usage in the ColorBlockSheet plugin.

* SheetOptionsManager

Added functions for retrieving typed Values for specific options.

Some generic functions:

Public Function ValueBoolean(Index As String) As Boolean
Public Function ValueInt(Index As String) As Integer
Public Function ValueULong(Index As String) As ULong
Public Function ValueDouble(Index As String) As Double
Public Function ValueString(Index As String) As String
Public Function ValueBooleanArray(Index As String) As Boolean()

And by optType:

Public Function ValueColor(Index As String) As Color
Public Function ValueFont(Index As String) As Font
Public Function ValueList(Index As String) As String
Public Function ValueListArray(Index As String) As Boolean()
Public Function ValueListOrdered(Index As String) As String
Public Function ValueListFlag(Index As String) As ULong
Public Function ValueListNumber(Index As String) As Integer
Public Function ValueText(Index As String) As String
Public Function ValueVar(Index As String) As String
Public Function ValueTrueFalse(Index As String) As Boolean
Public Function ValueYesNo(Index As String) As Boolean

* GCA5.xsd

Added some nodes to allow for saving export sheets and trait list grouping options.