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These programs are meant to be extras that help users of GCA in some way or another. These programs are not necessarily written by the author of GCA, so please check the documentation of the program before sending any email regarding them. Thanks, and enjoy.
GDF Data File Editor
GCA Character Printer
GCA Character Printer 2 (32-bit)
GCA Character Viewer
MakeSets--Data Set/FastLoad Maker
Alternative GCA logos for the character sheet
GCA alternative language files
GCA Toolbar/Add-ons Editor
.GCA to HTML translater
.GCA display ASP scripts
GDF Data File Editor |
Marzo Junior has written a GDF editor program that helps folks to write GDF files. It should be considered an open beta right now, but it seems pretty solid. Please let Marzo know what you think, and help him make it the best program it can be.
You can now download GDF Editor from Marzo's web site or from Marzo's mirror site. |
GCA Character Printer |
I've put some work in on GCAPRN in the past, which is the program that currently houses the FlexForm (customizable character sheets) stuff for GCA. This program is meant to be an alternative character printing system that also allows for a variety of character sheet styles. I won't be putting in any more work on this version, since I won't be using it in future versions of GCA. Instead, I'll be using GCAPRN 2, which will be incorporated into GCA v3 when it's released. The print/preview engine used is not the same one that's currently used in GCA, and may work for you better or worse than the engine in GCA. I think the interface is easier to work with, but you may decide otherwise :-). This is an open beta. This program is not finished at this time, and still needs a good deal of work. However, within its limitations, it does seem to work, so you can try it out. Read the system requirements and installation instructions before downloading any installers. Note: GCAPRN does not seem to work properly under Windows 98. I don't know what the problem is.
FlexForm Character Sheets
DEFENSE.FLX is the same as 2COLCAST.FLX, save that it has the following modifications to active defenses:
1) It lists Dodge as being equal to Basic Speed, not Move. DEFENSE.FLX requires the following change to Combat Reflexes in the last .GDF file loaded, otherwise the active defenses will have one level too high on the character sheet before the +1: Combat Reflexes, 15, gives(+1 SK:Fast-Draw, +2 Fright Check), page(B20) The modified section of DEFENSE.FLX looks like this. |
GCA Character Printer 2 (32-bit) |
GCAPRN 2 is a whole new version of the GURPS Character Printer program. This version is 32-bit only, so it requires Win95 or later to run. This is a very early beta, so there isn't really any documentation yet, but there are some sample FLX files included to give early birds a solid start (they're nearly strait across conversions of corresponding FLX files for v1 of GCAPRN). I have abandoned the script language that was used in v1 of GCAPRN, because it's slow and a pain to work with. I have, instead, switched over to VBScript as the script language, which is a much more powerful script language than I could do myself, and it runs with fewer odd quirks. I'm also using a new print/preview engine that is much better than the one I'd written, and offers more powerful features. This is the printing system that will eventually end up in GCA v3, although I expect the object model to go through quite a few changes by then. This is an open beta. This program is not finished at this time, and still needs a good deal of work. However it does work, so you can try it out. And with the power of VBScript, you could even write some of the features that are currently missing, such as the ability to print by category (which wouldn't be that hard to write as a couple of VBScript procedures). Some controls have been updated in this version. You may see some odd behavior with older scripts, since the new controls aren't quite as forgiving of some constructions that worked in the old version, and some things just work a bit differently. You may want to uninstall any previous version before installing this one.
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GCA Character Viewer |
The GCAView program is a very simple viewer for GCA character files (v2.12 or later).
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MakeSets--Data Set/FastLoad Maker |
This is a program to create data file sets and their corresponding FastLoad files without having to load up and run GCA. I don't know that it will actually help anyone, but someone asked for it, and it only took me a few minutes to rip apart GCA and leave just the bits needed for this program. This program functions just like the Data Files tab in GCA's Preferences window, with the addition of a button to create the data file set/FastLoad file.
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Alternative GCA logos for the character sheet |
Here are a couple of alternative logos for the upper left corner of your GCA character sheets. At the moment, these are for use only with GCA, not with GCAPRN. To use them, just copy them into your GCA directory, and then copy the one you like over LOGO.BMP. GCA uses the file of that name as the logo.
If you'd like to make your own logos, you can: just make bitmaps (it must be in BMP format) about 200x100 pixels in size, and follow the same procedure to get GCA to use it. Try and keep them to 16 colors or less also. |
GCA alternative language files |
GCA is beginning to support an alternative languages feature. This feature will allow you to change all the captions/labels/text elements of GCA to alternative values. This is intended to be used to allow internationalized versions of GCA, but can be used just to change the items to names you prefer. At this time, this support extends only so far as the main GCA windows, but we hope to extend it to all aspects of GCA in the future. Also, as with other aspects of GCA, this feature is designed to be easily modified by the users. To use the alternative language file at this time, all you have to do is put a file called GCA.LNG into your GCA directory, and GCA will automatically make use of it. There's currently no documentation on the structure or formatting of the GCA.LNG file, but it shouldn't be hard to figure out by looking at the example given below. Most of the items under each heading should be pretty obvious as to where they'll be applied. If you don't want to change the text for a particular feature, just delete that entire line from the file. One note: the Alias items under Windows are the names that will appear on the main tab strip across the bottom of the GCA window.
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GCA Toolbar/Add-ons Editor |
For those folks running GCA v2.2, Marzo Junior has written a program for editing the toolbar and the add-ons available on the Tools menu.
You can now download the program from Marzo's web site or from Marzo's mirror site. |
.GCA to HTML translater |
Tim Hall has written a PERL script to translate saved .GCA character files into HTML files. You can visit his page to download the script and view a sample output. |
.GCA display ASP scripts |
From the author, Andrew Cunnington: "If you have a Windows NT web server running IIS4 or the personal web server version you may be interested in the 2 active server page scripts I've written. Based heavily on the gcatohtm.pl script by Tim Hall, they enable you to show your characters easily on the web without having to convert the files first. It even shows the portraits. The first file, GCALIST.ASP will list all the gca files in a given directory, and call the second script. The second file, GCA.ASP takes a gca file and displays it on a web page."
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